動作射擊遊戲場景,
關卡設計參考了絕對武力系列的Tuscan地圖 (其現實原型是位於義大利的托斯卡尼 地區),
概念風格則是取自日式木造建築 與現代多個旅遊景點,
模型與貼圖取自 Quixel免費下載 或 KitBash3D的Cargo付費下載,
但僅有少數是直接使用; 多數還是隨在開發需求 經過了各種拆解、重組、加工
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Game scene for FPS game.
Level design refer to De_Tuscan (the map from Counter-Strike).
Concepts based on Japanese wooden architectures and modern tourist landmarks.
Modes/Textures: Download or Modified from KitBash3D Cargo
Tools: Blender, Substance Painter, Photoshop
Engine/Rendering: Unreal 5.1.